ABOUT

The 1212  is a puzzle game with single goal: turn all the tiles into single colour.  The goal becomes challenging as long as you try to achieve: tiles flip all the line vertically and horizontally at once.

Challenge your mind!

FULL MOBILE (FREE!) VERSION

Get the full version of 1212 on Google Play

Full version includes 10+ level presets, 1000+ levels, and, of course, tons of ads, because I have to pay my bills.

Another titles: Ebobo Tile Puzzle, Crispy Squares, 1212.

StatusOn hold
PlatformsHTML5
Release date 39 days ago
Rating
(1)
Authoricetap
GenrePuzzle, Strategy
Tags2D, Casual, Singleplayer
Average sessionA few hours
LanguagesAfar, Abkhaz, Avestan, Afrikaans, Akan, Amharic, Aragonese, Arabic, Assamese, Avaric, Aymara, Azerbaijani, Bashkir, Belarusian, Bulgarian, Bihari, Bislama, Bambara, Bengali, Tibetan Standard Tibetan Central, Breton, Bosnian, Catalan; Valencian, Chechen, Chamorro, Corsican, Cree, Czech, Old Church Slavonic, Chuvash, Welsh, Danish, German, Divehi; Dhivehi; Maldivian;, Ewe, Greek Modern, English, Esperanto, Spanish; Castilian, Spanish; Latin America, Estonian, Basque, Persian, Fula; Fulah; Pulaar; Pular, Finnish, Fijian, Faroese, French, Western Frisian, Irish, Scottish Gaelic; Gaelic, Galician, Guaraní, Gujarati, Manx, Hausa, Hebrew (modern), Hindi, Hiri Motu, Croatian, Haitian; Haitian Creole, Hungarian, Armenian, Herero, Interlingua, Indonesian, Interlingue, Igbo, Nuosu, Inupiaq, Ido, Icelandic, Italian, Inuktitut, Japanese, Javanese, Georgian, Kongo, Kikuyu Gikuyu, Kwanyama Kuanyama, Kazakh, Kalaallisut Greenlandic, Khmer, Kannada, Korean, Kanuri, Kashmiri, Kurdish, Komi, Cornish, Kirghiz Kyrgyz, Latin, Luxembourgish Letzeburgesch, Luganda, Limburgish Limburgan Limburger, Lingala, Lao, Lithuanian, Luba-Katanga, Latvian, Malagasy, Marshallese, Māori, Macedonian, Malayalam, Mongolian, Marathi (Marāṭhī), Malay, Maltese, Burmese, Nauru, Norwegian Bokmål, North Ndebele, Nepali, Ndonga, Dutch, Norwegian Nynorsk, Norwegian, South Ndebele, Navajo Navaho, Chichewa; Chewa; Nyanja, Occitan, Ojibwe Ojibwa, Oromo, Oriya, Ossetian Ossetic, Panjabi Punjabi, Pāli, Polish, Pashto Pushto, Portuguese (Portugal), Portuguese (Brazil), Quechua, Romansh, Kirundi, Romanian Moldavian Moldovan, Russian, Kinyarwanda, Sanskrit (Saṁskṛta), Sardinian, Sindhi, Northern Sami, Sango, Sinhala Sinhalese, Slovak, Slovene, Samoan, Shona, Somali, Albanian, Serbian, Swati, Southern Sotho, Sundanese, Swedish, Swahili, Tamil, Telugu, Tajik, Thai, Tigrinya, Turkmen, Tagalog, Tswana, Tonga (Tonga Islands), Turkish, Tsonga, Tatar, Twi, Tahitian, Uighur Uyghur, Ukrainian, Urdu, Uzbek, Venda, Vietnamese, Volapük, Walloon, Wolof, Xhosa, Yiddish, Yoruba, Zhuang Chuang, Chinese, Chinese (Simplified), Chinese (Traditional)
InputsMouse, Touchscreen
AccessibilityColor-blind friendly, High-contrast, One button, Textless

Also available on

Development log

Comments

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(+1)

Nice! I like those puzzle games.

Some feedback:

- When you start a level and immediately click the hint button, it shows only the hints. But if you play a bit and then hit the hint button it triggers a flipping by itself instead of just showing the hints.

- I'd like to make some progress instead of just starting a new random level. Something like increasing grid size could increase difficulty. Instead there are sometimes some empty tiles, which reduces difficulty. It should maybe start with just a 2x2 example where you have to click one tile and the puzzle is solved. Then a random 3x3, then 4x4 and so on.

- The amount of clicks should result in some sort of score.

- I'm missing a nice subtle sound effect when clicking.

- Some nice celebrating animation would be nice when solving a level.

That's it for now. :)

Thank you for sharing ideas!

Currently, the Android version have multiple levels progressing in difficulty. 

Will add levels to web version too! Celebrating animation + sound effects and scores are on my way!